We present the ten finest decks from Arena 6’s Builder’s Workshop. These decks have unique troops, spells, and tactics to defeat your opponents and rise in rank. Let’s investigate these powerful decks!
Hog Cycle Madness
Hog Cycle Madness emphasizes fast strikes and effective card cycling. This deck uses Hog Rider pushes to overwhelm your opponent with the Musketeer, Ice Spirit, Fireball, Ice Golem, Skeletons, Cannon, and Log. The Musketeer attacks from afar while the Ice Spirit and Skeletons defend. Fireballs clear swarms and undermine hostile fortifications. The Ice Golem distracts, and the Log is great for swarming and repelling enemies.
Royal Giant Siege
The Royal Giant Siege deck is great for ranged and siege-focused players. This deck includes Royal Giant, Furnace, Lightning, Mega Minion, Log, Tornado, Electro Wizard, and Guards. Furnace Fire Spirits weaken enemy fortifications. Use the Royal Giant and Lightning to destroy crucial defense constructions from a distance. The Mega Minion and Guards defend the air and ground, while the Tornado controls enemy movement. Electro Wizard stuns for versatility.
Aerial assaulters love the LavaLoon Balloon deck. This powerful deck includes the Lava Hound, Balloon, Mega Minion, Tombstone, Lightning, Arrows, Baby Dragon, and Electro Wizard. Start by deploying the Lava Hound behind your troops to tank damage. Push harder with the Balloon. The Tombstone distracts enemy ground units while the Mega Minion, Baby Dragon, and Electro Wizard give air support.
The Golem Beatdown deck’s tanky attacks overcome the opponent’s defenses. The Golem, Baby Dragon, Night Witch, Mega Minion, Tornado, Lightning, Lumberjack, and Cannon make this deck powerful. Place the Golem behind the Baby Dragon and Mega Minion to create a sluggish push. Bats from the Night Witch increase attacking pressure. Lightning destroys powerful defenses, and the Tornado gathers opposing soldiers for maximum damage. The Lumberjack’s fury affect can change battles.
The X-Bow Siege deck suits strategic siege players. The X-Bow, Tornado, Inferno Tower, Ice Spirit, Archers, Log, Fireball, and Ice Golem provide unwavering defense and offense. Control the battlefield with the Inferno Tower and Tornado. Carefully deploy the X-Bow, supported by the Ice Golem and Archers. Log and Fireball enemy troops to allow your X-Bow to lock onto opposing towers.
The P.E.K.K.A. Control deck counter-pushes and disrupts enemy attacks. This deck defends and attacks with the P.E.K.K.A., Electro Wizard, Tornado, Poison, Mega Minion, Bats, Dark Prince, and Cannon. Cannon and Tornado oppose the enemy push, while P.E.K.K.A. and Electro Wizard deal with tanky soldiers. Dark Prince and Mega Minion defend and counter-push. Poison is great for chip damage and swarming.
Three Musketeers Split
This deck splits Three Musketeers for double lane pressure to use their strength. Three Musketeers, Battle Ram, Ice Spirit, Heal Spirit, Elixir Collector, Goblin Gang, Electro Dragon, and Zap make up the split deck. Place the Elixir Collector to gain elixir. Split the Three Musketeers behind to pressure both lanes. Use the Battle Ram and Ice Spirit and Heal Spirit to propel your troops. Goblin Gang and Electro Dragon are great defenses.
Chip damage and fast strikes define Miner Control. This deck uses calculated aggression with Miner, Poison, Mini P.E.K.K.A., Bats, Electro Wizard, Inferno Tower, Log, and Ice Spirit. Target vital enemy buildings or splash damage soldiers with the Miner. The Mini P.E.K.K.A. and Electro Wizard handle enemies while the Poison continuously damages chips. The Log and Ice Spirit control swarms and the Inferno Tower defends against tanks.
Giant Double Prince
The Giant and Dark Prince/Prince duo dominate the Giant Double Prince deck. Giant, Dark Prince, Prince, Mega Minion, Tornado, Electro Wizard, Poison, and Guards comprise the deck. Place the Giant with the Dark Prince and Prince to push. The Mega Minion and Electro Wizard provide air support, while the Tornado can gather enemies for a devastating splash damage combo with the Dark Prince and Prince. Poison and Guards are great for swarm control and defense.
Mortar Bait requires precise timing and spell baiting. Mortar, Goblin Barrel, Princess, Bats, Dart Goblin, Log, Rocket, and Valkyrie constitute the deck. Use the Princess and Dart Goblin to chip damage from afar. Use the Mortar and Goblin Barrel to attack unexpectedly. Use the Valkyrie to repel swarms and the Bats to distract enemies. Log and Rocket spells defeat enemy swarms and towers.
These 10 Arena 6 decks will help you win more trophies and challenges in the Builder’s Workshop. Each deck has a different playstyle and strategy, letting you adapt to different opponents and counter their strategies. You’ll soon be a Clash Royale champion if you explore, practice, and improve your decks.